

You can change which Anim Group you are in, and which Slot you are using from the drop-down menu to the right of the Slot track. This is because the new Slot track will be set by default to use the Default Group and Default Slot that are created when the Montage was created.

When adding or duplicating a Slot, you will see a warning at the top of the Montage indicating that the current Slot name is already in use and that all Slots must be unique. Selecting Duplicate Slot will copy all animation segments into a new Slot track. This will create an empty Slot track to which you can add new animations. To add a Slot in the Montage area, you can use the right-click context menu and select New Slot. Through Blueprint or C++, you can then tell one of the Slots to play the animations it contains based on whether a character is standing, crouched or prone, as they all exist within the same Reload Montage. With Slots, you can take a group of related animations (such as reloading while standing, reloading while crouched and reloading while prone) and assign them to different Slots within the Montage. When adding a new Section, it will be added to the Sections track as well as inside the Section area.Ībove we have moved our Start Section to the start of the Montage and moved the Default Section over or we can delete it.īelow we add two more Sections to our Montage for a reloading Montage with a Start, Loop and End to correspond with our animations. When prompted, enter your desired Section name. To create a Section, right-click on the Slot track or the Section track and select New Montage Section. In order to define relationships between Sections in the Sections area, you must first create the Sections that you want to work with inside the Montage area. Sets all Montage elements (Sections, Notifies) to Absolute, Relative or Proportional values. Right-clicking on an animation in the Montage area provides the following context menu:ĭuplicates the Slot and creates a new Slot. You can also left-click and drag-and-drop the animations on the Slot track to re-order them. You can drag-and-drop additional animations that you want to add to the Montage onto the Slot track and they will be added sequentially.Īnimations will automatically alternate between the first and second Slot tracks to help distinguish where each animation starts and stops. Once you drop the animation on the Slot track, the animation will be added. To do this, inside the Asset Browser window drag-and-drop an Animation Sequence into the Montage Slot track. To get started, the first thing you will need to do is add the Animation Sequences that will comprise the Montage inside the Montage area.
#Define montage sequence how to#
This page covers how to set up an Animation Montage and the options within the Montage Editor. If you are new to Animation Montages, it is recommended that you read the Animation Montage Overview before proceeding.
